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In study 1 an introduction to the research on moral self-regulation is provided alongside with an explanation of the two manifestations of moral self-regulation: moral licensing and moral cleansing. At the core of the first study is an experiment which was designed to identify moral licensing and cleansing in the domain of honesty. The experiment merges relevant studies from social psychology and experimental economics. It assesses the question if moral self-regulation exists within the domain of honesty or more precisely, if the truth and lies are told in such a way as to balance each other out. After manipulating participants’ moral balances (either positively or negatively), rates of truth-telling are compared to a neutral baseline scenario. Since neither moral licensing nor moral cleansing is observed, the results provide no support to the initial hypothesis that moral self-regulation exists within the domain of honesty.
Study 2 builds on these results and discusses possible reasons for the absence of moral self-regulation. The research on moral hypocrisy and self-concept maintenance are presented and discussed as possible explanations. In order to shed more light on participants’ behavior, a coding procedure is presented that was used on the dataset from study 1. This approach makes it possible to quantify participants’ handwritten stories that resulted from the moral manipulation in study 1 and gain more insights on how truth-telling and lying affect the moral balance. By analyzing (dis)honesty on a more detailed level, results show that participants tend to act consistent to what they revealed about themselves in their stories.
Study 3 links together aspects of moral self-regulation, moral hypocrisy and impression management. The "looting game" is presented which lets participants loot money from a charity box being subject to altruistic punishment from observers. For their punishment decision observers are provided with a history of participants’ past actions. This design allows to assess how misconduct, punishment and the creation of a favorable impression interact and ultimately impact profits. The results indicate that moral cleansing, and not the desire to trick observers, is the reason for manipulation. Participants who loot money from the charity box do not expect to receive less punishment, rather they simply want to present a more favorable picture of themselves. On the other hand, observers fully account for the possibility of manipulation and tend to disregard a manipulated history. The looting game therefore brings the hypothesis into question that impressions are managed and manipulated to increase profits.
Sowohl in der wissenschaftlichen, als auch in der populärwissenschaftlichen Literatur zu römischen Soldaten und ihrer Ausrüstung treten in Bezug auf die Interpretation der Kontexte der von ihnen benutzten historischen Objekte regelmäßig unterschiedliche methodische Probleme auf, die in der vorliegenden Arbeit anhand von Einzelbeispielen diskutiert werden. Die Diskussion soll deutlich machen, daß es klarer methodischer Konzepte und klarer Begriffe bedarf, um derartige Probleme in der künftigen Forschung zu vermeiden. Diese Arbeit definiert die notwendigen Begriffe, erklärt die Probleme in der Vorgehensweise der Rekonstruktion und arbeitet klare Richtlinien zur Benutzung von Rekonstruktionen als Quellen für die Altertumswissenschaften aus. Gleichzeitig versucht die Arbeit, einen Weg für die sinnvolle Dokumentation von Rekonstruktionen für eine wissenschaftliche Verwertbarkeit im Rahmen von Fragestellungen, die über eine rein anthropozentrische Sicht des historischen Kontextes der Objekte hinausgehen, also Fragestellungen, wie sie in der Experimentellen Archäologie oder bei der Untersuchung von Netzwerken der ‚material agency‛ auftauchen können und die helfen, ‚epistemische Dinge‛ zu erkennen, aufzuzeigen. Anhand verschiedener Beispiele zur Interpretation textlicher, materieller und ikonographischer Quellen wird im Anschluß gezeigt, worauf hierfür bei der Quelleninterpretation zu achten ist.