7 Künste und Unterhaltung
Filtern
Dokumenttyp
- Konferenzveröffentlichung (3) (entfernen)
Sprache
- Englisch (3)
Volltext vorhanden
- ja (3)
Schlagworte
Institut
In a state of ontological crisis, all boundaries between human and machine, nature and culture, and the organic and inorganic have been severely blurred. These are times of curious contrivances, novel natures, inescapable automation, and posthuman performances – where human and nonhuman find themselves being entwined, meshed and muddled into new unwitting entanglements. But from biased machine-learning to surveillance capitalism and digital colonisation – what power-structures are implicitly and covertly being embedded into these technologies?
In a demand for more transparency, multiple movements are making a turn toward democratising knowledge and technology. They are exploring the potentials of open data, software, hardware and wetware to battle concealed hierarchies and partisan paradigms – eliciting a practice of counter-coding in a proliferating politics of machines.
Within the Politics of the Machines conference series – following Copenhagen (2018) and Beirut (2019), the third POM conference took place as a hybrid conference on the 14-17 of September 2021, hosted by the chair for Open Science at the Technische Universität Berlin / Einstein Center Digital Future and the Berlin University of the Arts / Weizenbaum Institute.
The goal of this edition of POM was to debate and devise concepts and practices that seek to critically question and unravel novel modes of science – what roles do academia, researchers, scientists, artists and designers have to take on in times of crisis, how must we re/position ourselves?
What chances or challenges might the democratisation of technology and knowledge elicit, and what potential do practices such as critical making, community science, trans/feminist hacking or citizen forensics hold to bend the hierarchies of power – how can we work with active matter and technical turmoil to re/act?
‘POM Berlin – Rogue Research’ aimed to probe new methodological approaches from art, design and civic activism within the framework of academia in order to surface an inter- and transdisciplinary terrain that attempts to exceed the boundaries of theory and practice, academia and activism, and science and civil society.
The POM Berlin conference emerged as a collaboration between the Technische Universität Berlin, the Berlin University of the Arts, Aalborg University, Aalto University, and the International University of Beirut. The conference took place over four days, comprising a series of tracks, interventions and a student exhibition.
The conference brought together track chairs, speakers and interventions from 31 countries across Asia, Africa, Europe, North and South America, representing critical perspectives on technology – decolonial, feminist and sustainable approaches, across disciplines, knowledge cultures and spaces.
Taking place in times of a pandemic and geopolitical crisis, the editors, conference committee and organisational team would like to sincerely thank all of the track chairs, authors, intervening artists and designers, and students involved in this endeavour, for making both the conference and the resulting proceedings possible. It is the profound engagement of all parties, especially the ever-growing POM community,
that has allowed this publication to arise.
Hybrid conferences and events are becoming the norm and even after the pandemic, a majority of students are asking for hybrid education as a permanent format at universities. In parallel, hybrid learning, which allows participants to connect on-site or digitally, means greater logistical and cognitive effort for educators, as well as active, participatory support by students. In the wake of these newly emerging learning cultures, it is vital to design them sustainably and critically reflect their impact. In this workshop, participants are invited to co-design future learning artefacts and practices. The workshop is conceived as a playful participatory design format in which the relationship between technology, pedagogy and future skills will be reflected and translated into provocative future artifacts. Whether your interest lies in emerging technologies, education, future design or sustainability, your views and expertise are welcome. This workshop is framed within the overarching question of "how hybrid learning spaces can be designed sustainably?" and within the larger context of the third-party funded project "InKüLe - Innovationen für die Künstlerische Lehre" at the UdK Berlin. The project InKüLe aims to develop and implement digital/hybrid forms of education using emerging technologies as well as interdisciplinary teaching and learning formats, as well as critically reflect their impact. The workshop results, therefore, contribute to the extensive discourse of the UdK Berlin and its university network of the Stiftung Innovation in der Hochschullehre.
Im Rahmen der TURN Konferenz `23 stellte das InKüLe Team mediendidaktische Vermittlungsformen für eine nachhaltige Implementierung von immersiv-medialen Lernumgebungen an einer Kunstuniversität zur Diskussion. Hierzu wurden das technologische VR-Toolkit und das ‚sessions_vr‘ Lehrformat, welches prozess- und erfahrungsorientiert die interdisziplinäre Zusammenarbeit von Studierenden mit immersiven Medien eröffnete, vorgestellt.
‚sessions_vr‘ wurde im Sommer Semester 2023 als Workshop-Reihe mit verschiedenen thematischen Schwerpunkten angeboten. Teilnehmende erhielten Einführungen in innovative Tools und Plattformen, wie zum Beispiel die VR-Sketching-App Gravity Sketch, und hatten die Möglichkeit im Gestaltungsprozess sich transdisziplinär auszutauschen. Durch ein offenes Format zur Erkundung von VR wurden die Teilnehmenden befähigt, die vorgestellten experimentellen Formate weiterzuentwickeln oder selbst zu initiieren. Gleichzeitig erlaubte ‚sessions_vr‘ die kritische Reflexion von Lehr- und Lernkulturen durch die Befähigung von direktem Feedback und dessen Umsetzung in neuen Workshops.
Ziel ist die Schaffung einer offenen Lernumgebung, in der das spielerische Experiment und erfahrungsbasiertes Lernen im Mittelpunkt stehen, und worin kollektive und kritische Wissensproduktion gefördert werden kann. In einer zweiten Projektphase im Winter Semester 2023 sollen die Ergebnisse in Form eines mediendidaktisch reflektierten VR-Toolkits dokumentiert werden, um so den Unterricht von VR-Technologien an verschiedenen Hochschulen und in anderen Bildungskontexten unterstützen zu können. Als Teil der TURN Konferenz wurden die ersten ‚sessions_vr‘ Ergebnisse präsentiert und kritische Reflexionen durch ein größeres und transdisziplinäres Fachpublikum weiter befragt.